We’re proud to announce that we’ve completely redesigned OpenDota from the ground up. We’ve brought Material Design with an OpenDota flair. The new design better organizes and presents our data, loads much faster, and makes the data much easier to consume.
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2016 Q3 Financial Report
It’s Q4, which means it’s time to look back on our financial situation over the last three months.
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Explaining Rankings
This post will hopefully explain the methodology behind hero rankings in a more layman-friendly manner. While the code is publicly available, it may not be understandable by many users.
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Match Cosmetics
Wow, that PA looked so cool! I wonder what she was wearing…
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Back to school, back to YA- err... OpenDota?
The summer is wrapping up, but there’s always fun to be had playing Dota, and we’re here with features and changes sure to bring more joy to your Dota experience.
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Deployment and Infrastructure
YASP is hosted mostly on Google Compute Engine (GCE).
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Why we don't distribute parse work to users
Every few months, someone will suggest that we should have users parse replays, similar to how distributed computing projects like folding@home work. There are a few reasons that we haven’t attempted to do this:
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Summertime Updates
It’s been a quiet summer for YASP, but we’re back with some new features, just in time for TI!
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Detailed Damage, Sponsors, and UI Reworks
We’ve rolled out a new tab - damage. While we have long shown damage done via skills, we’re now breaking down the damage received. Use this tab to figure out why you’re dying so fast, and maybe change your play and item builds in response. Now you can see how...
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May Financial Report and Dynamic Ads
Today, we’re bringing back ads to YASP.
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