We’re proud to now support Source 2 matches.
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The Last Two Months
Development has slowed a little over the last two months as we approach feature maturity and due to our summer employment obligations.
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May Release Notes
Teamfights now show level changes.
Ping count throughout the game. *
Multikills and kill streaks. *
Cheese purchasers are now tracked indefinitely.
Pick order. *
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April Release Notes 2
Features Teamfights: Get a breakdown on the teamfights that occurred during a match! Objectives: See when towers, Roshan, and barracks fell. Winrate by hour/day. See when you play at your best! Improved histograms. See winrate per bucket for categories such as Duration/K/D/A! Improved largest hit. Find out what you hit...
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Throws (April Fools' 2015)
Introducing advanced analysis of throws:
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April Release Notes
Features
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Full History For Everyone!
Thanks go to all our users, especially those who donated!
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March Release Patch
Features:
Basic match info for inactive users. We now add basic match information for all registered users, even if they’re untracked. We automatically parse only if they’re tracked.
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March Release Notes
User features: More generous full history. All tracked players are now eligible for full history, and we’ve increased our processing rate to approximately 100 users a day. Longer untrack period. Untracking now happens after 7 days, rather than 3. Socket-updating requests. You can now see live progress of your requests....
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Architecture Overview
In this post I’ll talk a little bit about the infrastructure and code architecture. I may expand it if I have more time.
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