The Last Two Months

Development has slowed a little over the last two months as we approach feature maturity and due to our summer employment obligations. [Read More]

May Release Notes

Teamfights now show level changes. Ping count throughout the game. * Multikills and kill streaks. * Cheese purchasers are now tracked indefinitely. Pick order. * [Read More]

April Release Notes 2

Features Teamfights: Get a breakdown on the teamfights that occurred during a match! Objectives: See when towers, Roshan, and barracks fell. Winrate by hour/day. See when you play at your best! Improved histograms. See winrate per bucket for categories such as Duration/K/D/A! Improved largest hit. Find out what you hit... [Read More]

March Release Patch

Features: Basic match info for inactive users. We now add basic match information for all registered users, even if they’re untracked. We automatically parse only if they’re tracked. [Read More]

March Release Notes

User features: More generous full history. All tracked players are now eligible for full history, and we’ve increased our processing rate to approximately 100 users a day. Longer untrack period. Untracking now happens after 7 days, rather than 3. Socket-updating requests. You can now see live progress of your requests.... [Read More]

Architecture Overview

In this post I’ll talk a little bit about the infrastructure and code architecture. I may expand it if I have more time. [Read More]